Interactive models are way more engaging than the paper handouts we always get at community development meetings.įor some reason now if I try to export my SKetchup file as Dae and upload it directly into Substance Designer I get the following error code: SketchFab is a superior architectural visualization platform 2. I want to create a model that lives on SketchFab that I can show people that’s better than the static renderings of proposed structures we normally see to demonstrate that 1. I guess I just really wanted to see if I could create something of that caliber. I feel like I’m always seeing these amazing models in the SketchFab explore feature that make me say “wow, how the heck did they make that? It’s so realistic!”. So, with all of this in mind, what should I do? I’ve been modeling the structures in my neighborhood, which typically feature a small handful of material types and I want to have a handful of super detailed super realistic textures that I can use on the models of them that I’m creating. Here you can see I was able to unwrap the UV from the brick exterior group:ĩb5018eadad09034695d6da4ef9d60f58612b7f5.png 603×747 98.8 KBĭoing this manually one by one would take forever and certainly isn’t a solution for other models I have the same problem with. There’s an extension that lets you add them, but it’s only for windows and I have a mac/it costs money/its really inefficient for complex models.įollowing the advice from one of the responses and t his tutorial, I imported the model into Blender to try and “smart uv unwrap” the model, which works for the most part but can only be done one group at a time. Problem is that SketchUp doesn’t really process/do UV wrapping/unwrapping. ![]() I know there’s a Substance Painter exporter and that the seemingly obvious strategy would be to import the model from SketchUp into Substance Painter, import the substance from substance designer into substance painter, apply the texture/substance, and then upload to SketchFab. I’ve been trying to figure out how to do this for days in the SketchUp and Allegorithmic (maker of Substance Designer and Substance Painter) forums. The problem I am now having is trying to apply the substance to the model itself. It’s not perfect, but the basic framework is exactly what I was looking for. ![]() With that in mind, I followed this tutorial to make a high performance endless texture in substance designer. They also don’t do the best job capturing / interacting with environmental data. ![]() They are decent, but ultimately insufficient because you can see the repetitions of the pattern when viewing the structure as a whole.
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